As the Name, Image, & Likeness era draws closer, Teamworks and INFLCR are thrilled to announce a crucial partner in MOJO. MOJO is a comprehensive education platform for youth athletes and their families.
Once collegiate athletes are able to receive compensation while maintaining eligibility, MOJO will provide one of the first commercial opportunities for them, allowing them to create paid educational content that can be shared with the next generation of budding stars.
Teamworks and INFLCR will integrate MOJO’s offering through new digital products that will be rolled out next year, anticipating the start of the fall 2021 season when Name, Image, & Likeness regulations will go into effect.
JIM CAVALE, INFLCR FOUNDER & CEO:
“We couldn’t be more thrilled to announce this innovative partnership with MOJO, which will allow collegiate athletes to share their talents and expertise with young athletes and their families through technology. It’s a perfect combination of missions to empower athletes, while providing new opportunities for them in the Name, Image, & Likeness era of college sports.”
ZACH MAURIDES, TEAMWORKS FOUNDER & CEO:
“In the NIL era, Teamworks and INFLCR are providing organizations and their student-athletes with the tools to build their personal brand and cultivate a large digital fanbase. By partnering with MOJO, we are giving student-athletes a direct way to interact with and educate the young athletes who aspire to reach that next level of competition and see collegiate athletes as their role models.”
REED SHAFFNER, MOJO CO-FOUNDER & COO:
“We are incredibly excited to be working with INFLCR. Their platform will allow us to bring to young athletes and their families innovative and engaging educational experiences from their college heroes.”
INFLCR is a software platform for sports team properties to store, track and deliver photo and video content to their network of athletes, coaches, former athletes, and other brand ambassadors. Athletes and other influencers can access their personalized content in real-time via their INFLCR mobile app, where they can download and share specific content to their social media platforms. INFLCR was founded to empower athletes, coaches, and team brand ambassadors with the media content to engage teams’ communities and build a stronger brand following. The company works with more than 800 collegiate and professional sports teams with a network of over 30,000 athlete users. Visit www.inflcr.com for more information.
CONTACT: Steve Delsohn – firstname.lastname@example.org
Teamworks, who INFLCR merged with, is the leading athlete engagement platform, empowering more than 100,000 athletes around the world to better connect and collaborate by simplifying their internal processes. Based in Durham, North Carolina, and founded in 2004, Teamworks continues to invest heavily in technology and expand the team to respond to the increasing customer demand. Organizations that depend on Teamworks to create a culture of communication and accountability include more than 2,000 NCAA Division I programs including every Autonomous Conference institution; professional teams in the NFL, MLB, NBA, NHL, MLS, and EPL; collegiate and professional conferences; and national governing bodies. Visit www.teamworks.com for more information.
CONTACT: TK Hall – TK.email@example.com
MOJO is on a mission to make youth sports more fun for everyone – one kid, one coach, one family, one team at a time. Founded in 2019 and launching in early 2021, MOJO is a robust digital platform that empowers parents who coach youth sports to bring world-class training to the largest pool of players – children 13 and under. MOJO believes that youth sports has the power to transform lives, not just for the kids on the field but the parents and coaches who are cheering from the sidelines.